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Old Nov 26, 2006, 08:19 PM // 20:19   #1
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Default Why no end game rewards?

I don't understand this, perhaps someone here can enlighten me as to why GW chose to make finishing the game so anti-climactic? I mean it's like "You finished, thanks see ya, don't forget to buy the next chapter.. oh yeah here is a meaningless title also"

I finished Tyria and was like "I worked all those hours for this?" Gw could at least give us a no trade item (profession specific) or something. The title is meaningless. At first I thought "Ok kewl I have POT, then saw a low level with it.. I was like "Nice, someone afked most of the damn game..."

I'm sorry I really feel let down. I don't even care if I finish the other chapters now.. Every day I try to find some positive aspects about GW, but to be honest, it's really poorly planned with regards to self promotion etc.. Beautiful artwork will only take you so far..

I went to hang with my guildies and they said "So, what did ya get,..?" I hesitated telling them, why ruin it. But then realized, why should they work hard only to be disppointed. So I told them "A title... that's all" They were not impressed to say the least.
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Old Nov 26, 2006, 08:21 PM // 20:21   #2
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You're two chapters late with that rant.
Both Factions and Nightfall offer some kind of endgame reward, though the "reward" is argueably useless.
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Old Nov 26, 2006, 08:24 PM // 20:24   #3
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Quote:
"I worked all those hours for this?"
Here is the problem. If you didn't enjoy the game, I don't think a reward would have changed anything.

On the other hand, rewards were added as a gift at the end of NF and Factions. Such a thread wouldn't exist if they had kept it as it was in Prophecy (aka: no reward).
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Old Nov 26, 2006, 08:26 PM // 20:26   #4
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Well at least that is something I guess. I really think GW needs a marketing person, working on the development of the game. I have been reading on gaming sites etc, and GW is not getting a good overall review. It's sad because with a lil extra work and thought GW could rule the net. It has the potential and the ability, but falls short in crucial areas. I guess it's just a rev stream for NcSoft, and not considered overly viable judging from their financial reports (gw accounts for only 14% of the ncsoft revenues).
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Old Nov 26, 2006, 08:32 PM // 20:32   #5
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Well, you did save Tyria from that evil Lich....for a true hero, to know that Tyrians are grateful ought to be enough, right?? But of course we players aren't really heroes, we are just a bunch of bloody mercenaries looking for better stuffs as a reason to fight. Wish storyline in chapter 4 reflects our true nature though.
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Old Nov 26, 2006, 08:32 PM // 20:32   #6
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Taken off Gamerankings.com

Guild Wars: 89.3%
Guild Wars Factions: 85.0%
Guild Wars Nightfall: 82.6%

"By region, domestic sales amounted to KRW 53.9 billion (US$57.5 million), up 2% from the previous quarter thanks to the continued popularity of Lineage and Lineage II. North America and Europe recorded sales of KRW 15.8 billion (US$16.9 million) and KRW 6.1 billion (US$6.5 million), respectively. In Japan, steady sales of the Lineage series, buoyed by an increase in the number of users of Lineage II and the Chronicle 5 update in September, led to sales of KRW 9.1 billion (US$9.7 million), up 22% q-q. The percentage breakdown of regional sales shows Korea with 57% of total sales followed by North America with 19%, Europe with 7% and Japan with 11%. Overseas royalties amounted to 6%. Meanwhile, the percentage breakdown of sales by game titles shows Lineage and Lineage II with 36% and 35%, respectively, followed by City of Heroes/City of Villains with 9% and Guild Wars® with 14%."

Note that it's sales by game titles, and not region specific. The Lineage Series is right up there with WoW in Asia in terms of popularity. On the other hand the majority of US sales would consist of Guild Wars and CoH/V. 14% is not a small percentage of total revenue at all, when you consider that the only NCSoft franchise that outsells it is their flagship Lineage Series.

Last edited by SparhawkJC; Nov 26, 2006 at 08:43 PM // 20:43..
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Old Nov 26, 2006, 08:35 PM // 20:35   #7
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"Multiplayer Game of the Year
Dungeons & Dragons Online: Stormreach (Atari)
Guild Wars Factions (NCSoft)
Second Life (Linden Labs) "

What was that about them not getting a good review? They're being nominated for Game of the Year. And like some one else said, if you REALLY didn't enjoy the game, how would getting an item at the end of it make the game suddenly better? You either enjoyed the game or you didn't. And the way I see it, you must have if you went out of your way to get missions and bonuses done.
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Old Nov 26, 2006, 08:43 PM // 20:43   #8
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*face palm*
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Old Nov 26, 2006, 08:43 PM // 20:43   #9
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Well, for him and like me, pretty pictures aren't enough to satisfy us.
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Old Nov 26, 2006, 08:48 PM // 20:48   #10
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One review is hardly proof of the game success, and to be fair neither is a few bad reviews. But, when have you seen a game released that was truly panned and got a totally bad review?
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Old Nov 26, 2006, 08:52 PM // 20:52   #11
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Gamerankings is the average review of a number of magazines (CGW, Gameinformer, etc.) and also a number of online sites (Gamespot, IGN, 1up.com).
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Old Nov 26, 2006, 08:54 PM // 20:54   #12
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Quote:
Originally Posted by Enchanted Warrior
One review is hardly proof of the game success, and to be fair neither is a few bad reviews. But, when have you seen a game released that was truly panned and got a totally bad review?
If you TRULY want proof of the game's success, take a good look at the people around you. Devoted players been around since day 1. 2 follow up games afterwards. The game being nominated for awards. Now let me get this COMPLETELY straight. You are denying all this because you didn't get an end game weapon?
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Old Nov 26, 2006, 08:55 PM // 20:55   #13
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Sometimes, my friend, the journey is more important than the goal
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Old Nov 26, 2006, 09:00 PM // 21:00   #14
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Well I sorta agree with you on Tyria. I finished factions 4 times and NF once so far but haven't even finished Abaddon's Mouth on Tyria. Tyrian missions are 1 hour long, 1 hour for bonus, 25 missions and every single mission is runnable. That means that you can effectively BUY the title.......................... go factions IMO its the best mission system of all 3..........
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Old Nov 26, 2006, 09:04 PM // 21:04   #15
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Quote:
Originally Posted by Enchanted Warrior
I don't understand this, perhaps someone here can enlighten me as to why GW chose to make finishing the game so anti-climactic? I mean it's like "You finished, thanks see ya, don't forget to buy the next chapter.. oh yeah here is a meaningless title also"

I finished Tyria and was like "I worked all those hours for this?" Gw could at least give us a no trade item (profession specific) or something. The title is meaningless. At first I thought "Ok kewl I have POT, then saw a low level with it.. I was like "Nice, someone afked most of the damn game..."

I'm sorry I really feel let down. I don't even care if I finish the other chapters now.. Every day I try to find some positive aspects about GW, but to be honest, it's really poorly planned with regards to self promotion etc.. Beautiful artwork will only take you so far..

I went to hang with my guildies and they said "So, what did ya get,..?" I hesitated telling them, why ruin it. But then realized, why should they work hard only to be disppointed. So I told them "A title... that's all" They were not impressed to say the least.
I agree

Its like how I found half life so disappointing, once I completed it, it was like wow is that it. No reward or special title, what a disappointment..................
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Old Nov 26, 2006, 09:06 PM // 21:06   #16
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Not only has Factions been nominated for Game of the Year; but Prophecies (that we're talking about here) already won GOTY. Hence the GOTY edition. It's a bit more than simply "one good review".

Sure the other two campaigns give you end game greens; but Prophecies was the first and they add more and more features/rewards with each successive chapter. I think Prophecies is great the way it is. People just now completing it after the other two campaigns have already been released don't realize just how good they have it and complain about the lack of the newer rewards in the older game. And no I don't think they should go back and add something to it.
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Old Nov 26, 2006, 09:08 PM // 21:08   #17
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Quote:
Originally Posted by aron searle
I agree

Its like how I found half life so disappointing, once I completed it, it was like wow is that it. No reward or special title, what a disappointment..................
Exactly, I should reward some of my op. This was not meat as a bash, but more of a expression of disappointment. If people feel the need to make this about me being a malcontent then that's kewl. If gW spent as much time on game mechanics and overall planning as they do on artwork, they would effectively double their playerbase. The lack of rewards in game is probably due to the fact people would abuse the system and farm endgame rewards (if they were worth it) so of course those trying to play the game as intended get shafted.

Last edited by Enchanted Warrior; Nov 26, 2006 at 09:12 PM // 21:12..
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Old Nov 26, 2006, 09:12 PM // 21:12   #18
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No end-game reward was a complaint by many, many players when they made the discovery when they finished Prophecies. "What? Is that it, a trip back to Droknar's Forge? WTF???" was, and it appears that it still is, the sentiment of people who finish that chapter.

BUT... A-Net listened and incorporated end-game rewards into factions and Nightfall. And the way they did it was quite thoughtful, too. When you finish the last mission, you get a token ("Book of Secrets" in Nightfall, or an "amulet of mist" in factions) that you can trade for a weapon of your choice. That way, if you finish it with a Monk, and you've already got a rockin' Monk weapon already, you can trade that token for any of the available weapons that you may need for a different character.

As others have alluded to, the sense of accomplishment in beating the game should be considered a nice reward in itself.
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Old Nov 26, 2006, 09:34 PM // 21:34   #19
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end of game reward are the satisfaction of beating the game, if u beat the game to get the reward then your playing PVE for the wrong reason, for me having fun and being satisfied with a sense of accomplishment is how to play a game
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Old Nov 26, 2006, 09:41 PM // 21:41   #20
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yeah that was my biggest complaint. I wasn't looking for an item as much as an exclusive end-game area I could go to. Back then I didn't know much about pvp and thought I'd be taken to the Hall of Heroes (whatever that was)., A boat trip back to Droknar's Forge really really sucked lol. not enought o quit though, I still had Sorrow's Furnace coming up :-) I would compare it more to a really enjoyable movie with a really crappy ending. The movie itself is enjoyable enough on its own though. As far as Factions, I wish they'd move that guard downstairs. he takes you from the exlusive zone intot he common area instead of the other mway around. when you talk to him you tell him you have business IN the exclusive zone. I think it was meant to get back into the exclusive zone after you've finished the game...

Last edited by CyberNigma; Nov 26, 2006 at 09:44 PM // 21:44..
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